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SCP-018 does not stop bouncing, and leaves SCP-049-2 on 0HP 0AHP without killing them

Version: 13.5.1

Branch: Release (stable) branch

Timestamp: 2024/09/12 20:31:43

Server Name: Skillz' Cabana (US EAST #1 (closed))

Description

The Ball/SCP-018 does not reach and maintain its maximum/high acceleration and does not explode, and upon hitting a zombie/049-2 player it leaves them on 0AHP and 0HP without killing them.

Steps to reproduce

Throw a SCP-018/ball anywhere (ideally in a smaller area like a room or corridor), get hit by it as SCP-049-2

What is supposed to happen

SCP-018 explodes once it has collided a certain amount of times. SCP-049-2 take the regular amount of damage from the ball, or die.

What actually happens

SCP-018 keeps at a certain speed. It does not explode/finish bouncing. When hitting a SCP-049-2 player, they are instantly put to 0HP and 0AHP instead of taking specific damage or dying.

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