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[Grenade] Explosion can heal a door

Version: 14.0.1

Branch: Release (stable) branch

Timestamp: 2025/01/15 17:35:56

Server Name: Dedicated Server

Description

When an explosion from a grenade occurs between 6.33 meters and 10.017 meters away from a door, the door will get negative damage of around -1.504639 (therefore will be healed by 1.5 HP).

However due to already high damage of the grenade, something like this is not noticeable at all in gameplay.

Steps to reproduce

EasyCheck

  • Put a Debug Log at BreakableDoor.ServerDamage method and check value of the damage argument
  • make an explosion between 7 meters and 10 meters
  • See the Debug log

HardCheck

  • make an explosion between 7 meters and 10 meters
  • repeat that 500 times
  • Now make an explosion in front of the door (distance of 0 meters)
  • And see door not being destroyed (if it's got destroy you didn't repeat the 500 step at the correct distance)

What is supposed to happen

Door shouldn't heal with an explosion

What actually happens

Door heal with explosion

Attachments

Edited by Multiverse Uncle