[Grenade] Explosion can heal a door
Version: 14.0.1
Branch: Release (stable) branch
Timestamp: 2025/01/15 17:35:56
Server Name: Dedicated Server
Description
When an explosion from a grenade occurs between 6.33 meters and 10.017 meters away from a door, the door will get negative damage of around -1.504639 (therefore will be healed by 1.5 HP).
However due to already high damage of the grenade, something like this is not noticeable at all in gameplay.
Steps to reproduce
EasyCheck
- Put a Debug Log at
BreakableDoor.ServerDamage
method and check value of the damage argument - make an explosion between 7 meters and 10 meters
- See the Debug log
HardCheck
- make an explosion between 7 meters and 10 meters
- repeat that 500 times
- Now make an explosion in front of the door (distance of 0 meters)
- And see door not being destroyed (if it's got destroy you didn't repeat the 500 step at the correct distance)
What is supposed to happen
Door shouldn't heal with an explosion
What actually happens
Door heal with explosion
Attachments
Edited by Multiverse Uncle